Mar 10, 2008, 07:14 PM // 19:14
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#61
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Wilds Pathfinder
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Most ppl here probably also spend the extra 20k for a perfect weapon mod i would think.
I usually use whatever I need (2-5). However, it only makes sense to use 3-5 when you get more for the 3-5 than you would have by staying in the others. Seems to me that 1 or 2 seconds off a duration or 5 dmg is rarely more important than fitting a skill in and making it quite effective.
If you are an ele, what is more important: max air and max e storage or max air, high e-storage, glyph of immolation at 8 points, and restful breeze with a decent duration? The latter is usually my choice (4 attbs)
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Mar 10, 2008, 07:55 PM // 19:55
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#62
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Elician Mercinaries [eLm] Leader.
Profession: E/Me
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Ranger: 12 Marksmanship, 9 Expertise, 9 Beast Mastery.
Warrior: 12 Axe Mastery, 12 Strength
Assassin: 12 Dagger Mastery, 9 Critical Strikes, 9 Shadow/Deadly (depends on build)
Dervish: 12 Scythe Mastery, 12 Mysticysm
Elementalist: 12 E-Storage, 12 Fire Magic
Necromancer: Depends on build, im usually a MM, so 12 Death Magic, 9 Soul Reaping, 9 Healing Prayers
so for the most part, i use 2-3, depending on build.
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Mar 10, 2008, 08:19 PM // 20:19
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#63
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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Quote:
Originally Posted by Arkantos
Secondary professions are mostly used for skills that either require no investment, or investment into one attribute line from that profession. Investing into more then 1 line from your secondary is usually bad.
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QFT. At least this is what I do also. I might put a few points into the secondary profession line (third attribute I have points in) or just have points in two main lines and use the skills from the secondary that require no investment. There may be a rare exception or two where I might have a few points in a fourth attribute line (couple leftover points), but away from the game atm I cannot even think offhand what that might be. As a monk, its only main attribute lines and I might use the secondary for an unlinked skill, if that.
Last edited by Aera Lure; Mar 10, 2008 at 08:21 PM // 20:21..
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Mar 10, 2008, 08:26 PM // 20:26
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#64
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Wilds Pathfinder
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
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I usually have points in 3 for my primary(Necro) and 1 for my secondary(Ranger).
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Mar 10, 2008, 08:28 PM // 20:28
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#65
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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Yeah 2-3 for me too, occasionally I may end up with 4 if its necessary.
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Mar 10, 2008, 10:00 PM // 22:00
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#66
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Krytan Explorer
Join Date: Sep 2007
Profession: Mo/N
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I run 2-3 attributes almost all of the time, and it seems that every single person on guru also does.
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Mar 11, 2008, 02:50 AM // 02:50
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#67
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Wilds Pathfinder
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Wow, most people seem to use 2-3. However, I always use 4. Is that too spread out?
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Mar 11, 2008, 03:53 AM // 03:53
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#68
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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In PvE, not really. In PvP you are spread pretty thin. I guess if you have a few skills that need 8 points to get to the next "level" it might work depending on the build. However my first instinct is something funky is going on.
Why don't you post your builds in the campfire or glad's arena? We might be able to better critique if we knew what you were trying to do.
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Mar 11, 2008, 04:19 AM // 04:19
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#69
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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Yes, you most likely are. However, it depends on what your 4th attribute is and what skills you are using it for.
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Mar 11, 2008, 04:25 AM // 04:25
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#70
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Wilds Pathfinder
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I'm currently only level 18 W/Mo. I have: 10 sword, 9 str, 8 tac, 8 heal. Skills: severe artery, gash, final thrust, power attack, deadly riposte, dolyak signet, desperation blow, patient spirit.
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Mar 11, 2008, 05:24 AM // 05:24
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#71
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Wilds Pathfinder
Join Date: Jul 2007
Location: _____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")
Guild: [Bomb]
Profession: E/
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12 Curse
12 Soulreaping
or
12 Death
10 Healing
8 Soulreaping
I very rarely use my secondary profession (it like that with all my chars).
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Mar 11, 2008, 06:02 AM // 06:02
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#72
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Almost always 3, sometimes 2, and very rarely 4.
Quote:
Originally Posted by Sir Tidus
I'm currently only level 18 W/Mo. I have: 10 sword, 9 str, 8 tac, 8 heal. Skills: severe artery, gash, final thrust, power attack, deadly riposte, dolyak signet, desperation blow, patient spirit.
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If your healer is doing his/her/its job, you should have no need for Patient Spirit. Max at swordsmanship and replace the skill with an elite as soon as possible.
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Mar 11, 2008, 11:48 AM // 11:48
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#73
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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Quote:
Originally Posted by Sir Tidus
I'm currently only level 18 W/Mo. I have: 10 sword, 9 str, 8 tac, 8 heal. Skills: severe artery, gash, final thrust, power attack, deadly riposte, dolyak signet, desperation blow, patient spirit.
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Those are all terrible skills, pretty much.
Do you even THINK about your skills before putting them together? Or do you just smash your head against your keyboard, and use that template code?
1) your job as a warrior is above all, to do damage and kill things. This means that you should max out your weapon attribute, thereby maximizing your damage.
2) Bring monks. There is no reason as a warrior in PvE to bring self heals. There is never going to be a time when there aren't monks with you. If you find that your party is taking too much pressure, adjust your playstyle, not your build. Switch targets to enemy damage dealers and kill whatever is trying to kill your party/monks. Also, don't take human pve pugs. Take henchmen. They know what they're doing better than most people you'll come across will.
3) Don't bring shitty skills. Desperation blow, dolyak signet, (deadly) riposte, etc. are all horrible skills. Don't use them. Don't spec into tactics, unless you're running shields up. That's pretty much the only reason you would spec tactics.
4) So, your attributes should be 14 sword 13 strength. You should run an elite (if you have one), and then put everything else on the bar that makes you kill fastest and most efficiently. This doesn't just mean to do big damage, but also things like DChop fall into this, allowing you to kill faster by interrupting their key skills (for a sword, savage slash is amazing).
Everytime I look at your post, it makes me sick. I seriously didn't know there were people playing this game that were still like this. Guess you see them pop up their ugly head occassionally. Still, best advice for you is to use your brain and actually think about what you're doing instead of doing something for the hell of it. And remember, your job as a warrior is not to tank, it's to kill and as fast as possible. Take out Dolyak signet (it prevents you from killing as fast since mobs run away from you). If you can, bring an IAS such as flail or something, since that doubles your DPS. Don't be dumb.
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Mar 11, 2008, 12:31 PM // 12:31
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#74
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Wilds Pathfinder
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Quote:
Originally Posted by samcobra
Everytime I look at your post, it makes me sick. I seriously didn't know there were people playing this game that were still like this. Guess you see them pop up their ugly head occassionally.
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Wow you have some emotional problems lol.
No need to trash the guy like this, did you notice he's new to the game? He isn't even lvl 20 yet.
He prolly has like 20 skills to choose from, just tell him what to aim for and that's it.
Last edited by Washi; Mar 11, 2008 at 12:33 PM // 12:33..
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Mar 11, 2008, 02:36 PM // 14:36
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#75
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Wilds Pathfinder
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Quote:
Originally Posted by samcobra
Those are all terrible skills, pretty much.
Do you even THINK about your skills before putting them together? Or do you just smash your head against your keyboard, and use that template code?
1) your job as a warrior is above all, to do damage and kill things. This means that you should max out your weapon attribute, thereby maximizing your damage.
2) Bring monks. There is no reason as a warrior in PvE to bring self heals. There is never going to be a time when there aren't monks with you. If you find that your party is taking too much pressure, adjust your playstyle, not your build. Switch targets to enemy damage dealers and kill whatever is trying to kill your party/monks. Also, don't take human pve pugs. Take henchmen. They know what they're doing better than most people you'll come across will.
3) Don't bring shitty skills. Desperation blow, dolyak signet, (deadly) riposte, etc. are all horrible skills. Don't use them. Don't spec into tactics, unless you're running shields up. That's pretty much the only reason you would spec tactics.
4) So, your attributes should be 14 sword 13 strength. You should run an elite (if you have one), and then put everything else on the bar that makes you kill fastest and most efficiently. This doesn't just mean to do big damage, but also things like DChop fall into this, allowing you to kill faster by interrupting their key skills (for a sword, savage slash is amazing).
Everytime I look at your post, it makes me sick. I seriously didn't know there were people playing this game that were still like this. Guess you see them pop up their ugly head occassionally. Still, best advice for you is to use your brain and actually think about what you're doing instead of doing something for the hell of it. And remember, your job as a warrior is not to tank, it's to kill and as fast as possible. Take out Dolyak signet (it prevents you from killing as fast since mobs run away from you). If you can, bring an IAS such as flail or something, since that doubles your DPS. Don't be dumb.
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How are severe artery, gash, and power attack bad? Deadly riposte seem really good to me too.
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Mar 11, 2008, 03:11 PM // 15:11
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#76
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Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Deadly Riposte *is* pretty good. Unfortunately, there's a lot of "y i take dam n bld wen n00b not atk???? no fair!!11111111" about it, it seems.
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Mar 11, 2008, 04:01 PM // 16:01
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#77
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Emo Goth Italics
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2-3
Depends on the profession.
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Mar 11, 2008, 09:56 PM // 21:56
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#78
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Wilds Pathfinder
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Quote:
Originally Posted by ogre_jd
Deadly Riposte *is* pretty good. Unfortunately, there's a lot of "y i take dam n bld wen n00b not atk???? no fair!!11111111" about it, it seems.
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What? Sorry, I can't understand you.
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Mar 11, 2008, 10:13 PM // 22:13
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#79
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Warrior, 2-3
Monk, 3-4
Mesmer, 3-4
Ele, variable, 2-5
Paragon, variable, 2-5
Ranger, 3-4
That's all I play.
I say variable because of PvP builds involving Healing Prayers, Water Magic, Air Magic, Energy Storage, and possibly Protection prayers.
Paragons are the same way, especially with warrior/mesmer secondaries.
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Mar 11, 2008, 10:20 PM // 22:20
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#80
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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2-3, usually 3. Just like everyone else it seems.
I'll occasionally take 4 on Ranger(Kindle/Conjure for fun), or for solo or farm builds.
Deadly Riposte is bad because it is a reactive skill. It does nothing unless an oponent hits you in melee. The only time it's "good" is if all your foes are melee and you are the only target. An attack skill in its place is far more effective in a party.
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